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Dérive (2015) [Windows, Mac]

Art & Programming

Created as Cel's final project on Cel's BA Illustration course, Dérive was Cel's ambitious first game. Cel created an environment with an adapting soundtrack. Cel set out to imply stories through its landscape. Dérive captures the feelings of loss and grief that Cel set out to invoke.

A tombstone displays controls. A dense forest of trees. A tomb with a lion upon it. An openning to a mausoleum structure. A path leading to a cluster of tombstones. An old cabin between the trees.

Buy on itch