No Longer Home (2021) [Windows, Mac, Linux, Xbox & Switch]
Lead Writing, Set Design & Cinematography
Cel's first commercial game, made in partnership with Hana Lee. Cel was responsible for crafting its narrative structure and scripting. Cel also designed and modelled the game’s environments, focusing on mood and storytelling using transforming sets, slow camera movements and lighting. During its development Cel honed sharp skills for crafting branching dialogue and an eye for scene composition.