Factsheet

Developer:

Humble Grove
Based in West Yorkshire, UK /
Tokyo, Japan

Publisher:

Fellow Traveller

Release Date:

July 30th, 2021 (PC)
October 7th, 2021 (Consoles)

Platforms:

Windows / Mac
Nintendo Switch
Xbox One

Website:

nolongerhome.com

Regular Price:

$14.99

Description

Bo and Ao: two recent university graduates prepare to move out of the flat they lived in together, over the past year. Both struggle to find work and meaning in post-education life. Disillusioned with their time in the UK and forced out of the country by a government who doesn’t want them there, Ao prepares to move back to Japan, leaving their friends and Bo behind. Home seems like a difficult place to hold on to, and deep under their South London flat, something grows…

No Longer Home is a semi-auto-biographical point and click game, set in a magical realist world. Wander through an intimate flat, and examine the everyday belongings of Bo and Ao. Delve into their thoughts and insights, and mould your interpretation of the characters through branching, multiple-choice dialogue. Have BBQs, play video games, and stay up late just talking in bed.

Press? Request a review copy here

History

Early History

Humble Grove was founded in 2015 by Cel Davison and Hana Lee, after graduating the Illustration course they met in at Camberwell College of Arts (UAL). They began to work on 29: recreating the flat they had spent their last year of university in, as a way to document the uncertainty they felt post-graduation. In June of 2016, the two debuted an early prototype of 29 at Feral Vector, where Davison gave their first talk about their game i’ve been late, social anxiety, and came out publicly as non-binary. Shortly afterwards Lee publicly came out as non-binary.

In early 2017, Humble Grove decided to push plans to make 29 into a game titled No Longer Home. Shortly after, Adrienne Lombardo joined the team as lead programmer and Eli Rainsberry as audio lead.

Recent

In July 2018, Humble Grove launched a successful Kickstarter to help fund No Longer Home.

Videos

No Longer Home - Launch Trailer (2021) Youtube

No Longer Home - Gameplay Trailer (2021) Youtube

Images

download files as .zip (4.25 MB)

Logo & Icon

download full resolution and variations files as .zip (4.96 MB)

No Longer Home logos designed by Cecile Richard.

Awards & Recognition

  • The Game Awards Games For Impact Nominee

    - No Longer Home, December 2021

  • BitSummit PlayStation Award

    - No Longer Home, September 2021

  • Day of the Devs Offical Selection

    - No Longer Home (FKA: 29), November 2017

  • Tokyo Games Show Sense of Wonder Offical Selection

    - No Longer Home (FKA: 29), September 2017

  • Famitsu Indie Award Nominee

    - No Longer Home (FKA: 29), September 2017

  • BitSummit Visual Excellence Award Nominee

    - No Longer Home (FKA: 29), May 2017

  • Tribeca Film Festival Offical Selection

    - No Longer Home (FKA: 29), April 2017

  • EGX Leftfield Collection Offical Selection

    - No Longer Home (FKA: 29), September 2016

Selected Articles

  • [No Longer Home, formally known as] 29 is a reflection on those precarious few months surrounding the end of university, channeled through a point and click aesthetic in the vein of Kentucky Route Zero.

    - Lewis Gordon, Vice

  • Told through a series of rotatable dioramas, [No Longer Home, FKA] 29 crafts an idea of “home” through the way players interact with objects – and the ordinary stuff that takes place there.

  • There is something, not an unease but an otherworldliness, that perpetuates the piece — a finely illustrated work that unfolds like a diorama.

  • Like memory, everything has a sheen of fiction to it. — [No Longer Home, FKA] 29 showcases the magical in the everyday domestic drudgery.

About Humble Grove

Humble Grove is a two person games collaborative made up of Cel Davison and Hana Lee, based in the UK and Japan. Their design sensibilities are heavily influenced by psychogeography: studying how playful exploration of a place can tell narrative. In addition to this scenography plays a significant role: designing game environments like theatre sets, where moving parts and space is considered, and how they can be emblematic of character’s feelings and experiences. They aim to design video games that are more approachable by including characters of diverse gender, race, ability and age, pushing projects that peak the interest of those not well versed in games.

Credits

Cel Davison (they/them)
Lead Writer & Cinematographer

Hana Lee (they/them)
Lead Artist & Animator

Adrienne Lombardo (they/them)
Lead Programmer & Console Development

Eli Rainsberry (they/them)
Lead Music Composer & Audio Curator

Lotte May (she/her)
Console Development & Additional Programming