Factsheet

Developer:

Humble Grove
Based in London, UK /
Tokyo, Japan

Release Date:

Late 2017 (29)
TBA (No Longer Home)

Platforms:

Windows / Mac / Linux

Website:

nolongerhome.com

Regular Price:

Name your own price (29)
N/A (No Longer Home)

Description

No Longer Home is a magical realist point and click game that follows the personal experiences of Bo and Ao: two graduates preparing to move out of their flat. Wander through an intimate flat, examining the everyday belongings of the Bo and Ao. Delve into their thoughts and insights, and mould your interpretation of the characters through branching, multiple-choice dialogue. Have BBQs, play video games and stay up late just talking in bed.

29 acts as the first chapter to No Longer Home, which will be released episodically. Chapters following 29 will gradually shift focus to the fictionalised characters Bo and Ao meet after moving out of their flat, continuing the themes of misplacement and otherness with people stuck in-between things.

Subscribe to our mailing list

History

Early History

Humble Grove was founded in 2015 by Tom Davison and Hana Lee, after graduating the Illustration course they met in at Camberwell College of Arts (UAL). They began work on 29 recreating the flat they had spent their last year of university in as a way to document the uncertainty they felt post-graduation. In June of 2016 the two debuted an early prototype of 29 at Feral Vector, where Davison did their first talk about their game i’ve been late, social anxiety, and came out publicly as non-binary. Shortly afterwards Lee publicly came out as genderfluid/non-binary.

Recent

Humble Grove have since been showing 29 at various events including EGX’s Leftfield Collection. Towards the end of the year Eli Rainsberry and Derek Daley were brought on board as musicians and sound designers for 29. In November the four performed a live improvised soundtrack at Beta Public V, as an audience member played a prototype of the game.

In early 2017 Humble Grove decided to push plans to make 29 into a series titled No Longer Home, with 29 acting as the first chapter. Shortly after, Nikki Lombardo joined the team to work on No Longer Home as lead programmer. Currently 29 is set for a late 2017 release and is being developed in Unity.

Press? Request a preview copy here

Videos

29 Trailer (2017) Youtube Vimeo

Images

download files as .zip (527 KB)

Supplementary Prequel

In September of 2016 Humble Grove released Friary Road: a prequel vignette about stargazing after a BBQ, that was submitted to Fermi Paradox Jam. Shortly after the game jam a soundtrack from musician Paws Menu was added to the game. Friary Road received a notable amount of attention for press including Kill Screen and Rock Paper Shotgun.

Images

download files as .zip (96.3 KB)

Awards & Recognition

  • BitSummit Offical Selection

    - 29, May 2017

  • Tokyo Indie Fest Offical Selection

    - 29, May 2017

  • The Guardian's 42 most anticipated video games of 2017

    - 29, January 2017

  • AdventureX Offical Selection

    - 29, November 2016

  • Gamecity Best Student Game Nominee

    - 29, October 2016

  • EGX Leftfield Collection Offical Selection

    - 29, September 2016

  • Feral Vector Offical Selection

    - 29, June 2016

Selected Articles

  • 29 is a reflection on those precarious few months surrounding the end of university, channeled through a point and click aesthetic in the vein of Kentucky Route Zero.

  • Told through a series of rotatable dioramas, 29 crafts an idea of “home” through the way players interact with objects – and the ordinary stuff that takes place there.

  • Like memory, everything has a sheen of fiction to it. — 29 showcases the magical in the everyday domestic drudgery.

  • There is something, not an unease but an otherworldliness, that perpetuates the piece — a finely illustrated work that unfolds like a diorama.

About Humble Grove

Humble Grove is a two person games collaborative made up of Tom Davison and Hana Lee, based in the UK and Japan. Their design sensibilities are heavily influenced by psychogeography: studying how playful exploration of a place can tell narrative. In addition to this scenography plays a significant role: designing game environments like theatre sets, where moving parts and space is considered, and how they can be emblematic of character’s feelings and experiences. They aim to design video games that are more approachable by including characters of diverse gender, race, ability and age, pushing projects that peak the interest of those not well versed in games.

Credits

Tom Davison (they/them)
Lead Writer & Game Designer

Hana Lee (they/them)
Lead Artist & Game Designer

Nikki Lombardo (they/them)
Lead Programmer & Marketing

Eli Rainsberry (they/them/she/her)
Musician & Sound Designer

Derek Daley (he/his)
Musician & Sound Designer